Difference between revisions of "PropertyListBox.CellValue"
From Jeremie Leroy - XOJO Controls Wiki
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| parameters=PropertyName As String, RaiseCellValueChanged As Boolean = False, Assigns Value As String | | parameters=PropertyName As String, RaiseCellValueChanged As Boolean = False, Assigns Value As String | ||
| returntype= | | returntype= | ||
+ | | version=1.8 | ||
| platform=all | | platform=all | ||
}} | }} | ||
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Assigns the Value to the Property found by its name. | Assigns the Value to the Property found by its name. | ||
− | The PropertyName is considered as an object. | + | The ''PropertyName'' is considered as an object. |
If you want to assign a value to a parameter but several Properties share the same name under different headers then refer to the Property as: | If you want to assign a value to a parameter but several Properties share the same name under different headers then refer to the Property as: | ||
HeaderName.PropertyName | HeaderName.PropertyName | ||
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If the Property wasn't found then it will search through each Property and assign the value | If the Property wasn't found then it will search through each Property and assign the value | ||
even if it is a header. | even if it is a header. | ||
− | RaiseCellValueChanged is optional. If True, the CellValueChanged event will fire after assigning the Value. | + | RaiseCellValueChanged is optional. If True, the [[PropertyListBox.CellValueChanged|CellValueChanged]] event will fire after assigning the Value. |
Latest revision as of 17:27, 9 October 2015
Method
PropertyListBox.CellValue ( PropertyName As String, RaiseCellValueChanged As Boolean = False, Assigns Value As String )
Assigns the Value to the Property found by its name. The PropertyName is considered as an object. If you want to assign a value to a parameter but several Properties share the same name under different headers then refer to the Property as: HeaderName.PropertyName
If the Property wasn't found then it will search through each Property and assign the value even if it is a header. RaiseCellValueChanged is optional. If True, the CellValueChanged event will fire after assigning the Value.